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Elo rating system
League system is a ranking system that matches players of a similar skill level to play with and against each other. Players within each division are ranked using a system of points called League Points LP. A season lasts almost a year, but is divided into three splits lasting three months. Players earn points for the split by winning games, which credit towards rewards at the end of the split. Each division features a base armor, which then gets upgraded based on splits, resulting in a lot of different combinations. The armors shown below are in order: division 4 base; division 3 split 1; division 2 split 2; division 1 split 3. Master tier and higher do not have divisions, they are instead exclusively reliant on LP and the population of players within these rank tiers.
As you know, there are no public tiers and divisions in LoL normal and normal draft games but MMR system is still working. This means that with time you will start to play with players whose skill level is nearly the same according to LoL records and statistics. Everytime you win or lose, your MMR changes accordingly. Amount of MMR gain or lose depends on the two main factors:. Winstreak and 26 lp gain per win during elo boost on Boosteria. Of course, you will have to play against the same level of players as if nothing happened.
The rank distribution and percentage of players by tier in League of Legends. The entire player base in all regions is considered. Only solo queue data. Thanks to the API implemented by Riot, we have access to reliable statistics on the player distribution by tier. There are several websites that gather and share these data; after examining the most reliable ones, I concluded that there are almost no differences among their tools.
It also affects the amount of LP you gain or lose. It means that even if your rank is gold you might have to play against a Diamond tier player just because he has a really low Match Making Rating. There is an average amount of MMR that players in each division have. If your is higher than the average Elo of your division, you will gain more, and lose less LP per win or a defeat.